![]() The player can watch a replay of any golf shot, and good shots are automatically replayed. In Tournament, the player competes against a total of 60 unseen players, whose statistics are displayed on a scoreboard. Various game modes are featured, including Tournament, Driving, Putting, and Practice. It also includes a fictional fourth course, Sterling Shores. PGA Tour Golf features three real golf courses: PGA West, TPC Avenel, and TPC Sawgrass. Several critics considered the computer versions to be the best golf game available at the time of its release. PGA Tour Golf received generally positive reviews for its realism, sound, and camera. By 1994, Tengen had published versions for Sega's Master System and Game Gear consoles. It was initially published by Electronic Arts, which subsequently released versions of the game for Sega Genesis and Amiga in 1991, followed by a version for the SNES in 1992. It was developed by Sterling Silver Software and released in 1990, for MS-DOS. EA Sports PGA Tour is a game at odds with whether it wants to compete with rival 2K’s realism or veer closer to its own more arcade roots, and in the process, lands its first drive on this new round in the rough.PGA Tour Golf is a golf video game and the first in the PGA Tour game series. However, the systems struggle with what a user can reasonably decipher from a mere analog stick, leading to a frustrating experience. While some shot types make sense, it’s illogical that many of these need to be unlocked in the first place imagine going to the PGA without basic skills.ĮA Sports PGA Tour captures the intricate nuance of golfing. These fit EA’s brand, akin to Madden’s X-Factors, but like the backswing button mashing, they seem like misfits in a game true to golf. Leveling allows additional swing types, like power drives, to ease the challenge. Power becomes a guess because the meter doesn’t show, making the already-brutal difficulty unfair. Tall grass does the same, even if it’s translucent. Before a crucial Masters tee shot, a fan’s body blocked the swing meter. Graphical beauty can occasionally create problems. Each typically lasts for a few swings – say, a driving accuracy test – then back to a loading screen, then the menu. Training challenges offer sponsorships and XP, but it’s clumsy and tedious. When combined with the slow progress, the pressure to spend feels overt. Meanwhile, PGA Tour pesters players to spend between $5 to $50 on in-game cash for new shirts or a +3 club power boost to speed up this process. Earning XP happens quickly at first, but the final stages in each stat take way too long, and the currency accumulates just as slowly. Only generic heads and an abysmally small line of clothes fill the menus, the latter widening via the in-game shop.įrom there, it’s a matter of entering tournaments, playing majors, and leveling up. Setting up a career (the only long-term single-player mode), the disappointing character creator limits your options. That’s the crisis facing EA Sports PGA Tour, trapped with the studio’s arcade-esque legacy while competing with golf-sim rival 2K Sports. Notably returning is the chance to jam a button for power during the backswing and add spin as the ball goes skyward, a wholly unrealistic option. Even on easy, if the swing is a smidgen off in power or straightness, it misses, short putt or not.Įlements from EA’s retired Tiger Woods series remain. Greens present a useless guide showing the best ball track but no indication of what that line represents to help aim. This becomes more forgiving when leveling, however marginal the gain. With the ball airborne, a small window shows the analog stick’s motion, and any left/right deviation (no matter how small) means a drastic gaffe. That’s true to the sport, as any one of those can cause a botched shot, yet EA’s PGA Tour doesn’t allow a sense of what’s going wrong at the moment. Each stroke accounts for forward and backswing speed, length, loft, and wind. ![]() The analog stick swing functions logically, but results vary, with little feedback on what sent a tee shot slicing toward trees. Fairways and greens seem stuck on their hardest/fastest setting. Prestige comes with a cost – this is a daunting golf sim. ![]() Each hole is lined with realistic-looking spectators, but their lack of reaction when struck with a ball removes the immersion. Gorgeous vistas line the courses, and every individually rendered blade of grass is visible, even on the fairway. Quiet commentary meaningfully discusses each hole during flybys. Presentation counts, like the Masters’ first day showing opening tee shots from Jack Nicklaus and others. In licensing, EA wins, scoring the Masters and key courses like Pebble Beach. While gorgeous, with pro golf’s best interactive presentation, the on-the-course action delivers inconsistent results. EA returns to the PGA with an inconsistent, frustrating simulation, struggling with its identity.
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